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quarta-feira, 23 de maio de 2012

Reinforce your message and entertain your customers with brain power!

Reinforce your message and entertain your customers with brain power!
  Napoleon once said: "When we want to electrify the crowd, we must first speak to their eyes". This affirmation also applies to advertising.
  According to psychologists, there are 2 important factors that go into why people buy what they buy: "exposure" and "attention". Exposure involves the frequency with which we encounter a stimulus. We need at least 10 exposures before we can accept something. However, in order for us to consciously process a stimulus, we need to be captured by it. Puzzles capture people's attention as curiosity is a natural human propensity and indeed they are intriguing, challenging and fun as well.
  Think about how many times you look at the logo on that mug on your desk, or the message on your pen... There is no commercial on television, radio, or advertisement in newspapers that can compare to the number of 'impressions' made by a promotional product - and especially if it happens to be a puzzle or a game.
  We are able to design and supply any type of puzzles and manipulatives at different levels of solver proficiency. We accept orders from companies and organizations who would like to sell or distribute custom puzzles designed to their own specification. We also are able to supply unique puzzle content to newspapers, magazines and portal web sites: visual puzzles, cuttable puzzles, ingenious folding puzzles...
  Thanks to their visual impact, our games & products provide "eloquent" and positive messages: to master space, logic, to go beyond limits, to see things differently, to make things possible, to share with others, to be open... Our puzzles are ideal for corporate entertainment or for a competition to launch a new product or boost product awareness. Questions? Let us help you, contact us!
  What we can do for you:
• Tailor puzzles to your marketing or ad campaign that deliver your message in an entertaining and clever way.
• Conceive visual puzzles that allow your readers to enjoy and acquire a taste for solving puzzles.
• Create manipulatives and teaching games for education, communication or corporate training.
• Develop and license educational products for the broad consumer market.
  What we don't do:
• Computer and console games,
• Crossword puzzles,
• Jigsaw puzzles,
• Trivia games,
• Action games.
  Our main customers are:
Media, publishers, marketing agencies, advertising & communication agencies, game manufacturers, large & small companies, schools, universities, museums, foundations and institutions...





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